TierBot logo, rarity engine and nft explorer.
TierBot logo, rarity engine and nft explorer.

TierBot

HCS20 LogoInscribe
Summoner #14
Summoner #14

#14 Summoner#14

Rank: 1
TIER Score: 0.0101

Special Trait: Power Attack Feats (0.079% have this)

Climb: 1
(0.079% have this)
Strength: 18
(0.079% have this)
Constitution: 18
(0.079% have this)
Feats: Armor Proficiency (Medium)
(0.079% have this)
Feats: Armor Proficiency (Heavy)
(0.079% have this)
Feats: Tower Shield Proficiency
(0.079% have this)
Feats: Athletic
(0.079% have this)
Feats: Power Attack
(0.079% have this)
Feats: Martial Weapon Proficiency
(0.159% have this)
Feats: Armor Proficiency (Light)
(0.159% have this)
Feats: Shield Proficiency
(0.159% have this)
XP: 750
(0.238% have this)
Wisdom: 8
(0.238% have this)
Feats: Simple Weapon Proficiency
(0.238% have this)
Dexterity: 8
(0.318% have this)
Intelligence: 8
(0.318% have this)
Charisma: 8
(0.715% have this)
Class: Fighter
(8.578% have this)
Knowledge: None
(29.627% have this)
Profession: None
(29.627% have this)
Intimidate: 0
(32.804% have this)
Concentration: None
(37.331% have this)
Listen: None
(44.797% have this)
Handle Animal: 0
(51.072% have this)
Ride: 0
(51.072% have this)
Diplomacy: None
(52.820% have this)
Jump: 0
(54.726% have this)
Spellcraft: None
(62.351% have this)
Swim: 0
(63.701% have this)
Survival: None
(66.640% have this)
Heal: None
(66.799% have this)
Spot: None
(67.673% have this)
Sense Motive: None
(68.864% have this)
Move Silently: None
(70.294% have this)
Decipher Script: None
(76.807% have this)
Balance: None
(78.157% have this)
Escape artist: None
(78.157% have this)
Hide: None
(78.157% have this)
Perform: None
(78.157% have this)
Tumble: None
(78.157% have this)
Bluff: None
(79.905% have this)
Search: None
(84.432% have this)
Use Rope: None
(84.432% have this)
Appraise: None
(86.021% have this)
Disguise: None
(86.021% have this)
Gather Information: None
(86.021% have this)
Sleight Of Hand: None
(86.021% have this)
Use Magic Device: None
(86.021% have this)
Disable device: None
(92.296% have this)
Forgery: None
(92.296% have this)
Open Lock: None
(92.296% have this)
Speak Language: None
(93.725% have this)
Has name assigned: No
(94.122% have this)
Level: 1
(94.361% have this)
Craft: 0
(95.155% have this)
Gold: 0
(95.234% have this)
Has been transferred: No
(95.393% have this)

All traits

Attribute TypeAttribute ValuePercent OwnedTrait Score
Climb10.079%1
Strength180.079%1
Constitution180.079%1
FeatsArmor Proficiency (Medium)0.079%1
FeatsArmor Proficiency (Heavy)0.079%1
FeatsTower Shield Proficiency0.079%1
FeatsAthletic0.079%1
FeatsPower Attack0.079%1
FeatsMartial Weapon Proficiency0.159%2
FeatsArmor Proficiency (Light)0.159%2
FeatsShield Proficiency0.159%2
XP7500.238%3
Wisdom80.238%3
FeatsSimple Weapon Proficiency0.238%3
Dexterity80.318%4
Intelligence80.318%4
Charisma80.715%9
ClassFighter8.578%108
KnowledgeNone29.627%373
ProfessionNone29.627%373
Intimidate032.804%413
ConcentrationNone37.331%470
ListenNone44.797%564
Handle Animal051.072%643
Ride051.072%643
DiplomacyNone52.820%665
Jump054.726%689
SpellcraftNone62.351%785
Swim063.701%802
SurvivalNone66.640%839
HealNone66.799%841
SpotNone67.673%852
Sense MotiveNone68.864%867
Move SilentlyNone70.294%885
Decipher ScriptNone76.807%967
BalanceNone78.157%984
Escape artistNone78.157%984
HideNone78.157%984
PerformNone78.157%984
TumbleNone78.157%984
BluffNone79.905%1006
SearchNone84.432%1063
Use RopeNone84.432%1063
AppraiseNone86.021%1083
DisguiseNone86.021%1083
Gather InformationNone86.021%1083
Sleight Of HandNone86.021%1083
Use Magic DeviceNone86.021%1083
Disable deviceNone92.296%1162
ForgeryNone92.296%1162
Open LockNone92.296%1162
Speak LanguageNone93.725%1180
Has name assignedNo94.122%1185
Level194.361%1188
Craft095.155%1198
Gold095.234%1199
Has been transferredNo95.393%1201

Traits

#14 Summoner

Rank: 1
TIER Score: 0.0101

Owner: 0x037179bc98106f50d68359566a759d58ad7d5bb0

Contract Address 0x3b32294bc575b5c4c1e86a04b67d33b3f100fc4c

Serial Number: 14

Collection Information

Welcome to Rarity 2, an implementation of Andre Cronje's Rarity with rare gold, community governance and optional pay-to-play. Rarity is achieved via an active economy but market-driven rarity is best sustained if the in-game currency supply has parameters that the community controls.