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#158 Summoner#158
Rank: 3
TIER Score: 95.1749
TIER Score: 95.1749
Special Trait: Heighten Spell Feats (0.079% have this)
All traits
Constitution: 10
(0.079% have this)
Feats: Heighten Spell
(0.079% have this)
Strength: 13
(0.159% have this)
Dexterity: 9
(0.159% have this)
Intelligence: 20
(0.159% have this)
Wisdom: 8
(0.238% have this)
Feats: Simple Weapon Proficiency
(0.238% have this)
Charisma: 8
(0.715% have this)
XP: 250
(3.018% have this)
Class: Sorcerer
(6.116% have this)
Bluff: 0
(20.016% have this)
Swim: None
(36.219% have this)
Spellcraft: 0
(37.649% have this)
Listen: None
(44.797% have this)
Climb: None
(45.115% have this)
Jump: None
(45.115% have this)
Handle Animal: None
(48.769% have this)
Ride: None
(48.769% have this)
Diplomacy: None
(52.820% have this)
Concentration: 0
(62.589% have this)
Survival: None
(66.640% have this)
Heal: None
(66.799% have this)
Intimidate: None
(67.117% have this)
Spot: None
(67.673% have this)
Sense Motive: None
(68.864% have this)
Profession: 0
(70.215% have this)
Knowledge: 0
(70.294% have this)
Move Silently: None
(70.294% have this)
Decipher Script: None
(76.807% have this)
Balance: None
(78.157% have this)
Escape artist: None
(78.157% have this)
Hide: None
(78.157% have this)
Perform: None
(78.157% have this)
Tumble: None
(78.157% have this)
Search: None
(84.432% have this)
Use Rope: None
(84.432% have this)
Appraise: None
(86.021% have this)
Disguise: None
(86.021% have this)
Gather Information: None
(86.021% have this)
Sleight Of Hand: None
(86.021% have this)
Use Magic Device: None
(86.021% have this)
Disable device: None
(92.296% have this)
Forgery: None
(92.296% have this)
Open Lock: None
(92.296% have this)
Speak Language: None
(93.725% have this)
Has name assigned: No
(94.122% have this)
Level: 1
(94.361% have this)
Craft: 0
(95.155% have this)
Gold: 0
(95.234% have this)
Has been transferred: No
(95.393% have this)
Sales
All traits
Attribute Type | Attribute Value | Percent Owned | Trait Score |
---|---|---|---|
Constitution | 10 | 0.079% | 1 |
Feats | Heighten Spell | 0.079% | 1 |
Strength | 13 | 0.159% | 2 |
Dexterity | 9 | 0.159% | 2 |
Intelligence | 20 | 0.159% | 2 |
Wisdom | 8 | 0.238% | 3 |
Feats | Simple Weapon Proficiency | 0.238% | 3 |
Charisma | 8 | 0.715% | 9 |
XP | 250 | 3.018% | 38 |
Class | Sorcerer | 6.116% | 77 |
Bluff | 0 | 20.016% | 252 |
Swim | None | 36.219% | 456 |
Spellcraft | 0 | 37.649% | 474 |
Listen | None | 44.797% | 564 |
Climb | None | 45.115% | 568 |
Jump | None | 45.115% | 568 |
Handle Animal | None | 48.769% | 614 |
Ride | None | 48.769% | 614 |
Diplomacy | None | 52.820% | 665 |
Concentration | 0 | 62.589% | 788 |
Survival | None | 66.640% | 839 |
Heal | None | 66.799% | 841 |
Intimidate | None | 67.117% | 845 |
Spot | None | 67.673% | 852 |
Sense Motive | None | 68.864% | 867 |
Profession | 0 | 70.215% | 884 |
Knowledge | 0 | 70.294% | 885 |
Move Silently | None | 70.294% | 885 |
Decipher Script | None | 76.807% | 967 |
Balance | None | 78.157% | 984 |
Escape artist | None | 78.157% | 984 |
Hide | None | 78.157% | 984 |
Perform | None | 78.157% | 984 |
Tumble | None | 78.157% | 984 |
Search | None | 84.432% | 1063 |
Use Rope | None | 84.432% | 1063 |
Appraise | None | 86.021% | 1083 |
Disguise | None | 86.021% | 1083 |
Gather Information | None | 86.021% | 1083 |
Sleight Of Hand | None | 86.021% | 1083 |
Use Magic Device | None | 86.021% | 1083 |
Disable device | None | 92.296% | 1162 |
Forgery | None | 92.296% | 1162 |
Open Lock | None | 92.296% | 1162 |
Speak Language | None | 93.725% | 1180 |
Has name assigned | No | 94.122% | 1185 |
Level | 1 | 94.361% | 1188 |
Craft | 0 | 95.155% | 1198 |
Gold | 0 | 95.234% | 1199 |
Has been transferred | No | 95.393% | 1201 |
Traits
#158 Summoner
Rank: 3
TIER Score: 95.1749
TIER Score: 95.1749
Owner: 0x9c7b84be5d69bb41a718a4af921e44730a277f90
Contract Address 0x3b32294bc575b5c4c1e86a04b67d33b3f100fc4c
Serial Number: 158
Collection Information
Welcome to Rarity 2, an implementation of Andre Cronje's Rarity with rare gold, community governance and optional pay-to-play. Rarity is achieved via an active economy but market-driven rarity is best sustained if the in-game currency supply has parameters that the community controls.